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Landscape
   Creation technology
Graphics
   Aircraft models
   Cockpit
   Landscape representation
   Graphical effects
Aerodynamics
   General equations
   Flight characteristics setting

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   Graphical effects

The sky is fully calculated with the use of elevation shaders by Perez analytical model.

Overcast with the use of pre-ray traced elevation maps.

Cumulus clouds using volume noise textures and anisotropic scattering.

Shadows on the ground from cumulus clouds are calculated.

Volumetric sun beams.

Light sources are calculated from lightning and illumination devices.

Fresnel environment reflection

Self-shading of objects with the use of depth textures

Scratches on the canopy with the use of bump mapping with mirror flare spots.

Perlin noise for smoke effect modeling

Fire using procedural volume textures

Optional number of point and directional light sources

Per pixel color modulation for weathered surface effect

Heat blur with the use of noise textures

Per pixel calculation of environment bump mapping

Volume noise textures for explosions of various types: land surface, water surface, and air

A great variety of weather conditions: rain, snow, mist, haze.

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