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The Fighter Collection Simulation Engine
Sensors
Targeting & Display
Weapons Systems
Sound and communications
Aircraft Systems
Flight Modeling
Artificial Intelligence Modeling
Physics
Terrain Modeling
Weapons Effects
Graphics
Weather, Season, Time Modeling
Mission Creation and Editing
Mission Recording-Replay
Data Export Capability
Custom Data Capability
Systems Training
Procedure Training
Computer Aided Training Enhancement
Mission Planning-Training
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The Fighter Collection Simulation Engine
The Fighter Collection Simulation Engine (TFCSE), developed for TFC by its associate company, Eagle Dynamics, is currently integrated into the commercial entertainment software pro-duct "Lock On: Modern Air Combat". "Lock On" is a high fidelity first-person perspective flight simulator that allows the player to operate one of several US or Russian jet fighter aircraft (A-10A Warthog, F-15C Eagle, Su-27 Flanker B, MiG-29 Fulcrum A, MiG-29 Fulcrum C, Su-25 Frogfoot, Su-25T, Su-33 Flanker D).
Lock On models a large portion of the Black Sea region, including the Crimean peninsula and the western Caucuses. The area is highly detailed and includes more than 180,000 buildings, 50,000,000 trees, 21 cities, 1,700 towns and villages, 500 bridges, 18 airfields and 8 naval bases.
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Sensors
A variety of sensors are modeled in the simulation engine.
These include:
- Air-to-Air Radar
- Air-to-Ground Radar
- Surface-to-Air Radar
vSurface-to-Surface Radar
- Infrared Detection Systems
- Electro-Optical Sensors
- Threat Warning Receivers
- Early Warning Radar Systems
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Targeting & Display
The simulation engine also models several types of targeting and display systems and includes:
- Heads Up Display
- Vertical Situation Display
- Tactical Electronic Warfare System
- Programmable Armament Control System
- TV Monitor (TVM)
- Radar Warning Receiver
- Helmet Mounted Targeting Designator
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Weapons Systems
The engine models all aspects of a variety of different types of vehicles, ships, guns, mounts, missiles, ordnance and launch systems. The following are available:
- Air-to-Air Missiles
- Air-to-Ground Missiles
- Anti-Ship Missiles (Air Launched)
- Anti-Ship Missiles (Surface Launched)
- Anti-Tank Guided Missiles
- Surface-to-Air Missiles
- Anti-Aircraft Artillery Systems
- Artillery Systems
- Multiple Launch Rocket Systems
- Infantry Fighting Vehicles
- Tanks
- Armored Personnel Carriers
- Aircraft Carriers
- Frigates
- Cruisers
- Destroyers
- Various Patrol Craft
- Attack Submarines
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Sound and communications
TFCSE offers realistic sound effects and an audio environment that includes wingman comms, AWACS, tanker comms, and tower/approach controllers.
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Aircraft Systems
Accurate modeling of aircraft systems include engines, fuel systems, hydraulics, jamming and countermeasures. All aircraft moving surfaces and cinematics are highly detailed.
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Flight Modeling
TFCSE offers a variety of different flight models that can be adjusted by the end user through the use of editable tables and input schemes to suit classified requirements.
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Artificial Intelligence Modeling
AI controlled opponents can be configured by the end user with regard to skill level and capabilities. AI ground vehicles, such as tanks and mobile SAM systems are simulated as well as naval systems. (For the list of existing AI opponents modeled see annex A).
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Physics
Physics include math modeling of general motion, aero-dynamics, atmospherics, ballistics, radar, electro optical, collisions, blast, crash dynamics, lighting, sound.
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Terrain Modeling
Detailed terrain is modeled to include all types of terrain - coastal, mountain, urban, rural, industrial, agricultural - and offers extremely fast dynamic mesh algorithms to suit high mach number movement.
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Weapons Effects
A large variety of specific weapon detonation effects such as blast, shock wave, flash, fragmentation and other physics are modeled. Probability of destruction depending on blast type, material and proximity is realistically programmed. Collision detection parameters down to one centimeter precision ensure highly realistic hit, miss and damage characteristics.
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