home e-mail
Home Site map
TFCSE
FACSE
Technology
Downloads
About Us
Contact Us

The Fighter Collection at I/ITSEC 2011
Booth 2115

Booth 2115

At I/ITSEC 2011, OptiTrackTM will be demonstrating the V120 Duo and Trio optical motion tracking systems. In partnership with The Fighter Collection, the desktop-ready tracking systems will be demonstrated as head-tracking solutions in a combat flight simulation that includes a version of "The Battle Simulator" focused on the DCS: A-10C and JTAC training, the Obutto gaming cockpit, and Thrustmaster's new military-grade Hands on Throttle and Stick system, the HOTAS Warthog.

Press Release >>

The Fighter Collection Simulation Engine

The Fighter Collection Simulation Engine (TFCSE), developed for TFC by its associate company, Eagle Dynamics, is currently integrated into the commercial entertainment software pro-duct "Lock On: Modern Air Combat". "Lock On" is a high fidelity first-person perspective flight simulator that allows the player to operate one of several US or Russian jet fighter aircraft (A-10A Warthog, F-15C Eagle, Su-27 Flanker B, MiG-29 Fulcrum A, MiG-29 Fulcrum C, Su-25 Frogfoot, Su-25T, Su-33 Flanker D).

Lock On models a large portion of the Black Sea region, including the Crimean peninsula and the western Caucuses. The area is highly detailed and includes more than 180,000 buildings, 50,000,000 trees, 21 cities, 1,700 towns and villages, 500 bridges, 18 airfields and 8 naval bases.



Screenshots >> Details >>
The Fighter Collection Simulation Engine

Forward Air Controller
Simulation Engine (FACSE)

PC based system for training Forward Air Controllers based on The Fighter Collection Simulation Engine (TFCSE).

ENVIRONMENT

  • 4 seasons - reflecting changes in colour and foliage.
  • Any time of day or night.
  • Alterable weather conditions: cloud, fog, haze, rain, snow, temperature and wind.

TERRAIN

  • Currently 100,000 sq. km in the Crimea and Caucasus region, offering a wide range of terrain types (sea level swamps to > 5000 m mountains) enabling a large variety of training environments.
  • Terrain from any part of the world and to any level of detail can be developed in a short time frame.
  • Ability for the user to add any type of objects to the terrain.

Details >>
Forward Air Controller Simulation Engine (FACSE)